Skinned Mesh Rendering
I had the opportunity to give a small talk at my school. At the time I'd just finished working on implementing Skinned Mesh Rendering in to my OpenGL graphics project and thought it might be fun to talk to the school about how I went about solving a complex problem, and some of the funny issues that cropped up along the way.
I had originally planned for about 10 minutes of talk time, but ended up having to blast through the slides in 5.
The presentation was to a largely Art and Design based audience, so most of the focus was on my thought process and the videos, rather than the code snippets.
The presentation was well received and I enjoyed giving it.